Do you love movies, TV series or books based on investigative stories? “In Yellow” could be the game you’ve been waiting for to test your deductive skills! As the name suggests, these are investigative stories in which players collaborate as Claire Harper, a young detective.
The setting is that of 1930sbut the locations vary according to the scenario: the first is a rich noble villa in the Scottish countryside, the second is a theater in Edinburgh while the third becomes the exotic Luxor.
How is it structured in Giallo?
In each chapter, players will have a dossier introductory, some papers and a bunch of cards. The dossier presents the introduction to the story, how Miss Harper was involved and in general a temporal context with dates and places. THE papers additional can be maps (typically where the crime took place) but also other paper supports that provide information on elements of the story.
Finally, the deck of cards represents the real interactive game tool, as well as the virtual clock that marks the flow of the time and the only means by which to progress… together with ours brain.
The game is based on one simple mechanics: every time we want to take an action, we must turn the corresponding card that will reveal a series of information, further actions or even real clues. The actions that players can perform fall into three categories: interrogate witnessesto explore places and check clues. The list of available witnesses and places to visit is provided by additional documents: as we gather information, new cards will be activated that will add to the list of available options.
The cards also have two additional interaction mechanics – some feature symbols specific and therefore provide additional instructions for the activation of special cards (for example in one of the stories obtaining two “key” symbols it is possible to use a passpartout); others are cards that allow you to to interact with different elements of the game (for example in one of the stories it was possible to request the assistance of the pathologist doctor to check different possible weapons of the crime and find the correct one): in fact, the lines are shown on the illustrations which, if placed side by side with other cards, allow to get deductions o new information useful for resolving the case.
Central role of the investigation
The game was designed to focus on the investigative and deductive aspects and not on complex mechanics. In this sense, two important design decisions have been made: the first is the mechanism of scorethe second is the amount of information present in all cards.
The score is calculated as a function of a series of requests, which vary from scenario to scenario: during the game you are asked to provide your answers and the sooner this is done, the higher the score obtained. It is always possible to change the answers, but in that case the time of the original answer will not be calculated. When it comes to response speed it is important to note the choice aimed at enhancing the deductive aspects: time is not measured in minutes, but in actions turned (cards turned); this means that players have all the time they want to evaluate every single clue, no hurry: the important thing is therefore to choose well the actions to be done and in what order.
A second aspect concerns the information present in the scenario: players can decide to use all the cards before giving the answers and still getting a good score… this is because the information presented is not sufficient to fully define all the story and even at the end it is necessary to “connect the dots” to arrive at the correct conclusions (more difficult scenarios obviously have more elements to deduce).
In Yellow it’s a good game, well structuredsimple but at the same time engaging it’s interesting. Stories are structured with Attention and great emphasis is given to deductive aspects (and therefore to clues). The game structure allows you to play from alone or in company, even if the maximum number indicated (six players) could cause some problems of participation for players a little more “reserved”. Definitely a must have for all fans of the genre.
In Giallo it differs from some of the “one shot” titles for two aspects relating to the choice of materials: first of all Not provides for the destruction or in any case the damage of the materials presented. The second aspect is the quality of the material: the inside of the box is shapedthe illustrations are very accurate and of quality, the cards are of great cardstock and they are huge. All additional documents are carefully printed on glossy cardboard and, in their simplicity, they are aesthetically refined in every respect. The solutions are closed in brownish heavy paper envelopes that look very 1930s. The whole sector stylisticfrom the choice of text fonts to graphics, are in tune with the historical period and provide an important element in building the overall feel of the game and of the setting.
Game indicated for
In Giallo it is absolutely suitable for fans of the genre investigative and represents a good level title with which to test yourself. In general, the low complexity of the mechanics and the versatility on the number and age of the players make it suitable for anyone want to try a one-shot (for three) investigative game.