
We mentioned earlier that the Arc A770 model, which will be released, will perform poorly on old APIs. Intel has recently in the question-answer activity He talked about the optimizations offered for DirectX 11 and DirectX 9 supported games. Unfortunately, the company openly admits this shortcoming and will not be optimized for a long time. Simply put, Intel’s inexperience with external GPU drivers will keep GPUs from competing for a long time when it comes to legacy APIs (application programming interface).
Legacy APIs like DirectX 11 and DirectX 9 behave very differently than modern APIs like DirectX 12 and Vulkan. Older versions rely heavily on the GPU driver to handle heavy loads when it comes to fine-tuning the GPU, even if it goes unnoticed by the user. The reason for this was to take the heavy load on the game developers. As a result, driver optimizations play a large role in determining GPU gaming performance when using legacy APIs.
The issue that Intel lacks is that it does not have experience on the side of external graphics cards rather than integrated graphics. As you know, NVIDIA and AMD have been producing GPUs for years and gaining experience. It is impossible for Intel to gain experience in a short time. Even AMD was having problems with this issue, and in recent years they have done countless studies to improve performance on the DirectX 11 side.
We know Intel has experience with onboard graphics, but unfortunately, integrated and external GPUs have their place. Pat Gelsinger admitted he made a mistake on the driver’s side last week. Intel thought it would take the integrated graphics driver and adapt it to external Arc GPUs, but things got worse. This strategy has taught Intel that the experience with integrated graphics is insufficient, and that there are major architectural differences between iGPUs and dGPUs.
Fatih, who has been intertwined with technology and games from a young age, is happy to conduct research and convey his experiences to people.